Hello, as I lightly hinted
in a previous thread I run multiple HLDS servers, and that is IT, I am a small time gamer running a small time community, for a rather 'dead' game. I would have to assume not many people here use HLDS or im doing something differently, I have been experiencing an issue with
EzUGCC (on
Windows Server 2008 R2) for testing purposes, I simply installed ezugcc and steamcmd, I then manually set up a server for
Team Fortress Classic (setup can be found on the
steamcmd devwiki and while I can get the server to run, autorestart, do everything it should without a problem... theres this nasty bug that occurs after so long.. 95% of all connections will be disconnected with a 'timed out' message, this occurs in standard gameplay with no hiccups or anything, right in the middle of active fire, chatting, whatever you could be doing and you can still get timed out.
I am still testing to determine the culprit, but I can 100% confirm that this happens in instances where:
- Use WinServer 2008/R2
- Install EZUGCC
- Install SteamCMD
- Install TFC server
- Manage the server with full query monitoring through ezugcc
- Restart the server through the panel (put hlds.exe in session 0)
- Wait and observe the 'timed out' issue yourself, or have someone tell you about it (HLTV will also disconnect from the server, but I am unaware if it will disconnect as the only client in a server)
I am still testing to determine what the cause is, however I believe that it may be due to something in the ugccmonsvc.exe. While I do not have accurate information on when this bug cropped up, it has been around for over 6 months now, and until recently I had no clue what was causing it at all. I have tested this on 2 different machines (across 3 different [Windows] operating systems) and was able to reproduce this timeout issue. If you need help reproducing this or you need a steam account to test for this bug, please let me know I will be more than glad to assist, I love this panel and miss it already.