Search found 31 matches

by the1trujok3r
Thu Jun 22, 2017 8:28 am
Forum: UGCC Support
Topic: Process Monitoring time
Replies: 4
Views: 14

Re: Process Monitoring time

Thanks Masher!
by the1trujok3r
Wed Jun 21, 2017 4:40 pm
Forum: UGCC Support
Topic: Process Monitoring time
Replies: 4
Views: 14

Re: Process Monitoring time

Is there a file or somewhere I should look for the panel API info?
by the1trujok3r
Mon Jun 19, 2017 4:39 pm
Forum: UGCC Support
Topic: Ark Mod Updates
Replies: 5
Views: 57

Re: Ark Mod Updates

Hey Masher more info on Mod update info: https://github.com/FezVrasta/ark-server-tools/issues/615 Looks like they are using the Steam Web API. isModUpdateAvailable(){ local modid="$1" local instmft="$(sed -n '/^\t"WorkshopItemsInstalled"$/,/^\t[}]$/{/^\t\t"'"${modid}"'"$/,/^\t\t[}]$/{s|^\t\t\t"manif...
by the1trujok3r
Mon Jun 19, 2017 4:20 pm
Forum: UGCC Support
Topic: Process Monitoring time
Replies: 4
Views: 14

Process Monitoring time

I noticed there is a time set here to restart a server but I had a question about how often does the panel check to see if the process is running? The reason I ask is that right now I'm running another manual process that will stop the server process when it finds a mod update and it then applies it...
by the1trujok3r
Mon Jun 19, 2017 4:16 pm
Forum: UGCC Support
Topic: Ark Mod Updates
Replies: 5
Views: 57

Re: Ark Mod Updates

@masher - More info on how ASM does it's update checks. Seems to use the Steam Web API key. Not sure what is going on more under the covers with it but it doesn't have to scrap or download the mods this way it just uses an API check to look at versions or updates I'm guessing. Hope that helps. ASM u...
by the1trujok3r
Sat Jun 17, 2017 6:48 pm
Forum: UGCC Support
Topic: Ark Mod Updates
Replies: 5
Views: 57

Re: Ark Mod Updates

Thanks Masher appreciate the efforts on that.
by the1trujok3r
Sat Jun 17, 2017 6:47 pm
Forum: Server Templates
Topic: Updated Rust Template for longer server start time
Replies: 3
Views: 160

Re: Updated Rust Template for longer server start time

For whatever reason I was getting the error posted on Chum's updated config but when I manually set the max players to 1000 it doesn't try to do that start.
by the1trujok3r
Thu Jun 15, 2017 8:50 pm
Forum: UGCC Support
Topic: Rust Server will not start with panel but starts manually fine
Replies: 8
Views: 89

Re: Rust Server will not start with panel but starts manually fine

Yeah it's in the monitoring tab. It's the one that should be set to 0 but for whatever reason in my install it causes the server to boot loop and start multiple instances. I set it to 1000 players which would never happen as I run a max of 250 and it works fine and doesn't attempt to start things. I...
by the1trujok3r
Tue Jun 13, 2017 9:55 pm
Forum: UGCC Support
Topic: Rust Server will not start with panel but starts manually fine
Replies: 8
Views: 89

Re: Rust Server will not start with panel but starts manually fine

So look at that log got me thinking lets make that player count say 1000 - and guess what it worked...no more double starting....definitely a bug though because it should be able to be set to 0 and Rust not restart like that.
by the1trujok3r
Tue Jun 13, 2017 8:47 pm
Forum: UGCC Support
Topic: Rust Server will not start with panel but starts manually fine
Replies: 8
Views: 89

Re: Rust Server will not start with panel but starts manually fine

6/13/2017 9:46:11 PM Rust Experimental - updated 05152017 - Windows (19) PvP Server 2 (4) system (0) monitor 0 Performing restart of server id: 19. It has been online for more than 0 minutes. 6/13/2017 9:46:11 PM Rust Experimental - updated 05152017 - Windows (19) PvP Server 2 (4) system (0) monitor...
by the1trujok3r
Fri Jun 09, 2017 11:48 am
Forum: Server Templates
Topic: Updated Rust Template for longer server start time
Replies: 3
Views: 160

Re: Updated Rust Template for longer server start time

I'm having issues with the template. The panel tries to start the server again even though it's set to 8 minutes. It starts another process and tries to restart while the first is starting. Any ideas or tricks to get the panel to stop doing that? I tried to manually start the server fine but when us...
by the1trujok3r
Fri Jun 09, 2017 8:56 am
Forum: UGCC Support
Topic: Rust Server will not start with panel but starts manually fine
Replies: 8
Views: 89

Rust Server will not start with panel but starts manually fine

I'm trying to setup a Rust server using the panel but it's not allowing the server to start before it tries to start another instance. I've setup manually as well as using the template that was updated due to the way the server starts now so it takes forever. I've disabled monitoring entirely and ev...
by the1trujok3r
Wed Jun 07, 2017 10:02 am
Forum: UGCC Support
Topic: Ark Mod Updates
Replies: 5
Views: 57

Ark Mod Updates

Does anyone know how we can schedule Mods to update via steam? I know the panel gives lots of great extra tools but not sure how it should be setup. Right now the panel checks for updates for the servers and it updates via steam. Can this be done for workshop mod items etc..? Here is some info on ot...
by the1trujok3r
Sat May 06, 2017 9:56 am
Forum: Feature Requests
Topic: Ability to stay connected or adjust time out
Replies: 0
Views: 94

Ability to stay connected or adjust time out

I keep my console up constantly and I wasn't sure if there is a way to stay logged in or to have a refresh option added so the page would refresh so you see stats of the servers etc... Right now I'm using an auto refresh extension for Chrome that keeps me logged in and refreshes but it would be nice...